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Planet nomads space
Planet nomads space








planet nomads space

But yeah.Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. have it fixed, that's what I do like about ARK it's the same island across all servers. Sure procedural generation at the start when are just building the game, but then once you find a set you are happy with lock it down, and enter in your POI's etc. I am sick to death of procedural generation as feature, it feels lazy when it's used. We have to keep in mind Empyrion is in Pre-Alpha. Maybe even the solar panels?, automated mining structures, Hyperdrive capable CV, better combat systems, Live HUD's. I will also say this Planet Nomads goes into Early Access in Q1 2016, I bet that by the time it drops for EA, Empyrion will be either out of Pre-Alpha or just about to go to Alpha, with host of improvements, and features. The devs are doing a wonderful job listening to the majority of the player base, better than other devs I have had to deal with in Early Access games.

planet nomads space planet nomads space

The tech tree we would have preferred to have to go find it, raid the titan wrecks, alien bases etc. The greater community wanted progression, the devs introduced a tech tree a lot of us said no, we wanted skill based player progression do x and skills related to x improve as passives. It looks good but I cannot stand the colour palette being used, GRAV has it and I don't play that anymore (mainly because I got bored with it) No mans sky has it and because of that I may not be getting it either. No a fucking tech tree for idiots, no a stupid experience system for casuals. Mine is to want a real game, a realistic survival with a real challenge, with a real scenario and a complex gameplay. The Devs are not guilty, maybe their community is : we have a responsability. What is important is: what is the game that most dreams? But, but if the game evolves by being more accessible and caricatural I think to change my horizon. I have alot of proposals waiting for EGS, I stand, I dont want to flood the forum more. I can not know what will look like EGS in one year, I just see comments here on this forum or players In Game, I see people who ask an easy game - ohhh please its to hard to do this its boring to do that oh pleassse - but I begin to see the differences between EGS and the future Planet Nomad.

#PLANET NOMADS SPACE FULL#

My office is full of those games, I still play theses hits, because they are better than the current crap. I played Deux Ex, Robinson Requiem, Civilization / Colonization, a lot of occidentals RPG, a lot of simulation, a lot of Sci-Fi games, Blood etc etc. I am a old gamer, a retro gamer who likes and know the ancients challenges. In this duel we'll see who won the most players who won the most adult / imaginative players.įor now, Tech tree, table of kills, anti-griefs measures its a pack of **** for stupids childs. When I see this new game, Planet Nomad, I think that they have taken the best of Empyrion to achieve a finer level of quality. I know the game is scheduled for solo, but why Devs makes a stupid multi with stupids features against or for stupids cyber-monkeys? the multiplayer mode prealpha is an new example: restriction of creative freedom, abundance of resources, raw PvP system without subtleties. When I see old and new suggestions I can see those accepted and those never treated or requested by the community.Īnd now. I do not want a casual game, I want a real simulation of survival, with dreams and lot of background and profoundness, I would like an ambitious project.

planet nomads space

I thought this game would be more adult, I realize that what counts is the popularity more than quality. I suspect them of wanting to seduce the young population, casuals or Minecraft population : an easy game, accessible, approximate. Devs of Empyrion are serious and reactive, they work alot for the best.and for the worst.










Planet nomads space